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christopherpatrick25

New Horizon brief summary

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This year’s report suggests the following will be entering mainstream use in:

One Year or Less

  1. Electronic Books

  2. Mobiles

Two to Three Years

  1. Augmented Reality

  2. Game-based Learning

Four to Five Years

  1. Gesture-based Computing

  2. Learning Analytics

The report also includes sections on Critical Challenges:

  1. Digital media literacy continues its rise in importance as a key skill in every discipline and profession

  2. Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching

  3. Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university

  4. Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike

thanks to matt lingard

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