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Projects

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1. National projects

  • The Clipper project

  • Mobile Learning

  • The Women’s library

  • Labyrinth

2. Pedagogic projects

  • Chaotic project

  • The Anglia Ruskin Schools project

3. Creativity

  • Visual Science Project

  • Visual Science Project (Feedback)

4. Student projects

  • LMBS Air Guitar Competition

  • Student Debt

  • The letter of credit

  • The writing workshop project

< Click on the left and right arrows to move onto another project >

1. National projects

National projects

1. The Clipper project
 

Anglia Ruskin University and London Metropolitan University with industry partner Clipper Logistics have developed an interactive website offering the user an opportunity to work health and safety features by identifying key hazards.

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There were two different paths to work through:

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(1)  the first path comprises a ‘real life’ area starting with a video of our hapless ‘warehouse operative’ having a bad day as he is filmed walking through a number of staged health and safety hazards.

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(2)  The second path is the guided tour of the warehouse in Second Life – a free immersive 3D world. A set of helpful documents are available, including a briefing on using second life safely.

2. Pedagogic projects

Pedagogic

1. Chaotic project
 

‘The Chaotic Science Lab’: Supporting trainee science teachers – a cross departmental project

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This project supports science teachers in developing health and safety skills through the use of a virtual laboratory. In the laboratory they can carry out health and safety audits, develop their awareness of potential hazards and assess the possible risks involved. The students can visit the virtual world either individually or in groups, and then discuss the issues they have found to be a risk ‘in-world’ or later in the ‘real’ classroom. A web interface enables user registration and a user record for each session. Each session is recorded with time, date, location and scores for the user as they work through pre-programmed

activities which enable the tracking and analysis of site usage.

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Early findings suggest that this is an intriguing and unexpected addition to the science teacher training curriculum, and that students are keen to develop the scenarios further. There are clear benefits for staff and students alike.

Classmates in the Library

3. Creativity

Creativity

1. Visual Science Project

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Project leaders: Dr Philip Howlett; Dr Debbie Holley

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In the Department of Education, lecturers Philip Howlett and Debbie Holley have been developing the use of animations as a pedagogic tool to help trainee science teachers explain science in a more engaging format. Drawing upon the EU Co-Creat project, (http://cocreat.wordpress.com/) which is studying how technology can support creative collaborations and developing teachers’ skills in developing learning through animation, our students worked in small groups to animate a range of scientific concepts.

 

Based on the iMotion App for iPad, the session was underpinned by

the National Curriculum, with the students selecting from:

Year 2: Living things and their habitats
Year 3: Rocks
Year 4: Sound
Year 6: Light

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4. Student projects

Student

1. LMBS Air Guitar Competition

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The LMBS air guitar competition was led Justin Lance, a senior member of the Events Management Course team. It was an event organised by the MA Events Management students, for the new first year students.

 

Debbie Holley invited her first year students to attend the event and they made an enthusiastic audience!
 

Photos are available at http://learning.londonmet.ac.uk/epacks/business/air.html.

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